44 min ago, JavaScript | 63,230 . Was vermitteln die amazon.de Bewertungen? Copy and paste the ASCII Shruggie for use on Twitter, Discord, Slack, Facebook or other social media sites: People have been putting text images composed of symbols into comments on my pages since the first FB comment box stood the source of my website years ago. You can also click on the button that floats on the right side of the screen. Have fun exploring!!! ASCII art Text Art, also called ASCII art, or Keyboard Art is a copy-paste-able digital age art form. Discover the possibilities of what you can draw in plain text using only characters. a guest . Heart Symbol Text ♥ Easy Copy & Paste The heart symbol is one of the most popular characters on the World Wide Web and is used every day almost a million times. New comments cannot be posted and votes cannot be cast, More posts from the thanosdidnothingwrong community, Continue browsing in r/thanosdidnothingwrong, Perfectly balanced, as all things should be, Looks like you're using new Reddit on an old browser. Cookies help us deliver our Services. Copy Paste symbols from the list below. Use Alt codes to type symbols. Don't forget to click the spaces→underscores button to fill the white space with underscore characters so that when you paste it somewhere, it doesn't collapse all the spaces.. Text Art, also called ASCII art, or Keyboard Art is a copy-paste-able digital age art form. Our Discord. Welcome to the textart.sh collection of anime text art! Pastebin is a website where you can store text online for a set period of time. EDSCII supports any character set or color palette you throw at it. GOOGLE DESTROYED THE COPY PASTE DUMP ——— THE NEW WEBSITE IS AT C.R74N.COM. Natürlich ist jeder Ascii art copy paste dauerhaft im Netz im Lager verfügbar und somit direkt lieferbar. Login Sign up. Pastebin is a website where you can store text online for a set period of time. TwitchQuotes is the leading online database for Twitch chat copypastas At the end of this article you have the Alt codes for the square symbols. EDSCII mostly behaves like a pixel art program: you can select colors, paint, erase, draw lines, cut/copy/paste chunks, etc. Not all devices can show every Unicode character. Pastebin is a website where you can store text online for a set period of time. SHARE. Some of the coolest ASCII art lines will look like gibberish in IE 7 (or less). An online web application that allows you to type in large ASCII Art text in real time. The ASCII art of this website has been created by many different artists and credit has been given where the artist is known. Home. ASCII Art Copy Paste BTS, Seni Karakter dengan Bentuk Unik. 31 min ago, PHP | Feel free to scan my art, copy it and paste it to your status, or to your friends pages. It's ASCII art though, so you're painting characters from a tile set, each with a foreground and background color. NEW COPY PASTE DUMP. Pastebin.com is the number one paste tool since 2002. See more ideas about ascii art, ascii, art. SHARE. ASCII art collection. Textart4ublogspotcom Cool Copy And Paste Art Pokeball Copy copy and paste art funny is important information accompanied by photo and HD pictures sourced from all websites in the world. It's about making text pictures with text symbols.As we now live in informational societies, I bet you've already encountered those ASCII-painted pics somewhere on Internet. hey i want to copy and paste this. Atta Fakta Last Updated 2020-10-24T15:19:51+00:00 ASCII Art adalah sebuah bentuk karya seni yang dibikin dari sejumlah karakter-karakter ASCII. ussr ascii art (60x30) P22DX. Welcome to the textart.sh collection of grenade text art! This has the awesome benefit that we can copy and paste symbols wherever we want (you couldn't do this if it were just a font). Glitch. Enjoy our collection of ASCII ART, ASCII Tables and other interactive tools. One Line Art for Twitter, Facebook, IM, and Status updates Copy & Paste Dump. hey i want to copy and paste this. Pastebin . Welcome to the textart.sh collection of anime text art! Click on a text art picture you like to autoselect it, copy it to paste later. ... You can make text symbol art (ASCII art). ASCII Art Copy Paste BTS, Seni Karakter dengan Bentuk Unik. 147 . ASCII Art copypasta of Saitama says OK. Browse a large collection of ASCII art (text art) copypastas from Twitch chat. ---> This page is very very old. Text art, also called ASCII art or keyboard art is a copy-pasteable digital age art form. No wonder – it is considered simple expression of love, friendship and solidarity. z_imtr: '%%VIEW_URL_UNESC%%' Es ist überaus wichtig herauszufinden, wie zufrieden andere Menschen damit sind. All Pages. iMesssage Reactions. 3.4K likes. Never . NEW PAGE - THIS ONE WON'T BE UPDATED ANYMORE. Die Meinungen begeisterter Patienten sind der beste Beweis für ein wirksames Präparat. Website containing BATMAN - ASCII ART and much more. var datalayer= { Recommending means this is a discussion worth sharing. You can copy and paste text ASCII art to Facebook, Instagram, Snapchat and into any comments, chats, blog posts and forums. Emoji art may also use other Unicode symbols as well - text art with emojis is fairly common because there aren't enough emojis to represent all the different shapes required to do good emoji art. Never . Not a member of Pastebin yet? Kalian, para Army sedang mencari kumpulan simbol unik ASCII bertema BTS Army lengkap ?. Copy Paste Dump - Useful copy and paste text symbols, emojis, text faces, tools and more. 1 hour ago, We use cookies for various purposes including analytics. 2 years ago. Run python index.py > red.html to generate an HTML file with the RED logo exported as Braille ASCII art.. Or open the existing red.html to see the result.. What is Braille ASCII art Adapun untuk karakter ASCII itu dirangkai dengan sedemikian rupa hingga bisa menyerupai satu bentuk atau tulisan tertentu. Instructions. This is where a ton of random ASCII art/text art/ASCII drawings are stored. As we now live in informational societies, I bet you've already encountered those ASCII-painted pics somewhere on Internet. Characters could be anything from ASCII (a-z,A-Z,0-9,%-$) to emojis to wingdings . 2 years ago. Just click on a Christmas Text art to copy it to the clipboard & paste them anywhere you want, such as in Facebook, Twitter, Instagram etc. Tips for Trolling: ASCII Art One of the most creative ways to express ones self in Slashdot's forums is with graphical, artistic representations; art. TWEET. Cute symbol emoticons are here too. Untuk menambahkan gambar Ascii Art di Sakura School Simulator ini silahkan kalian simak dan ikuti lankah - langkah yang saya berikan. Sind Sie als Kunde mit der Versendungsdauer des entsprechenden Produkts OK? ASCII emoticon of a shrug, aka Shruggie. Cara Menambahkan Gambar Ascii Art Copy Paste Di Sakura School Simulator. Browse a large collection of ASCII art (text art) copypastas from Twitch chat. Feb 26, 2019 - Explore Jill Adams Stebbins's board "ASCII ART", followed by 456 people on Pinterest. paste . Every Emoji Fonts. The ASCII art of this website has been created by many different artists and credit has been given where the artist is known. We have a collection of beautiful Christmas Text Art, which are pictures & images created from ASCII characters & symbols. View Entire Discussion (1 Comments) More posts from the thanosdidnothingwrong community. SHARE. Cute symbol emoticons are here too. Just click on a Christmas Text art to copy it to the clipboard & paste them anywhere you want, such as in Facebook, Twitter, Instagram etc. Sign Up, it unlocks many cool features! ---> It get's more complex at you scroll down! Berikut Info Lengkapnya Apa itu […] Convert an image into Braille ASCII art. Wir haben unterschiedlichste Marken ausführlichst analysiert und wir zeigen Ihnen hier die Resultate. ASCII Art This is the best place to copy and paste cool text symbols from! Welcome to the textart.sh collection of army text art! You can also click on the button that floats on the right side of the screen. All thanos artwork ships within 48 hours and includes a 30-day money-back guarantee. Atta Fakta Last Updated 2020-10-24T15:19:51+00:00 ASCII Art adalah sebuah bentuk karya seni yang dibikin dari sejumlah karakter-karakter ASCII. Download this image for free in High-Definition resolution the choice "download button" below. symbols ASCII text art iphone text pictures characters. Pastebin.com is the number one paste tool since 2002. All the info you need on cool text characters is here. Pastebin.com is the number one paste tool since 2002. Trotz der Tatsache, dass diese immer wieder nicht ganz neutral sind, geben sie generell einen guten Gesamteindruck. Words. Copy and paste the ASCII Shruggie for use on Twitter, Discord, Slack, Facebook or other social media sites: Never . Note: You can click on the button above to toggle light and dark. Im Ascii art copy paste Vergleich sollte unser Sieger bei so gut wie allen Faktoren punkten. 46 min ago, JavaScript | INFINITY GAUNTLET, THE NATURE EDITION. ASCII Art Generator is an amazing graphics art to text art solution, which allows you to convert any digital picture into a full-color or awesome black and white text style easily and quickly. Welche Absicht verfolgen Sie mit Ihrem Ascii art copy paste? Pastebin.com is the number one paste tool since 2002. 18.4k. These are just a couple samples, for more ideas check out one of the ASCII art galleries: asciiart.eu, asciiworld.com, oocities.org, asciiart.website, textart4u.blogspot.com Learn how to text signs with your keyboard, try cool font generator, copy paste text pictures to Instagram and Facebook. TwitchQuotes is the leading online database for Twitch chat copypastas Jan 9th, 2019. 38 min ago, Java | ASCII emoticon of a shrug, aka Shruggie. paste . Not a member of Pastebin yet? Pastebin is a website where you can store text online for a set period of time. You can copy and paste these art … Sign Up, it unlocks many cool features! TWEET. 20 min ago, INI file | Note: You can click on the button above to toggle light and dark. Testberichte zu Ascii art copy paste analysiert. Copy and Paste. We have a collection of beautiful Christmas Text Art, which are pictures & images created from ASCII characters & symbols. ASCII Art: In this modern era, chatting in WhatsApp, Facebook as well as in the mobile games is the best way to get entertain ourselves. Copy Paste Dump. Die besten Produkte - Wählen Sie bei uns den Ascii art copy paste Ihren Wünschen entsprechend. You can also click on the button that floats on the right side of the screen. It's about making text pictures with text symbols. Don't forget to click the spaces→underscores button to fill the white space with underscore characters so that when you paste it somewhere, it doesn't collapse all the spaces.. Choose your favorite thanos designs and purchase them as wall art, home decor, phone cases, tote bags, and more! It’s a hard to remember a fan art list that didn’t include … These are just a couple samples, for more ideas check out one of the ASCII art galleries: asciiart.eu, asciiworld.com, oocities.org, asciiart.website, textart4u.blogspot.com Login Sign up. Learn how to text signs with your keyboard, try cool font generator, copy paste text pictures to Instagram and Facebook. TWEET. It's about making text pictures with text symbols. Color2 = ColorSequence.new(BrickColor.new('Bright purple').Color,BrickColor.new('Bright purple').Color), R15 = false, --Change to true if you're using R15, local Trail; --Making other Trails uses this in this Script, A0 = Instance.new('Attachment',Character.Torso), A1 = Instance.new('Attachment',Character.Head), A2 = Instance.new('Attachment',Character['Right Arm']), A3 = Instance.new('Attachment',Character['Left Arm']), A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]]), A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]]), A2 = Instance.new('Attachment',Character['RightUpperArm']), A2R = Instance.new('Attachment',Character['RightLowerArm']), A3 = Instance.new('Attachment',Character['LeftUpperArm']), A3R = Instance.new('Attachment',Character['LeftLowerArm']), A4 = Instance.new('Attachment',Character['Right Leg']), A5 = Instance.new('Attachment',Character['Left Leg']), A4 = Instance.new('Attachment',Character['RightLowerLeg']), A4R = Instance.new('Attachment',Character['RightUpperLeg']), A5 = Instance.new('Attachment',Character['LeftLowerLeg']), A5R = Instance.new('Attachment',Character['LeftUpperLeg']), --All Body Function calling Both Functions, --Checking to make sure that Only some Variables are Selected else do All Body, if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then, elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then, elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then, elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then, if TrailSettings.UpperBodyOnly == true then, elseif TrailSettings.LowerBodyOnly == true then, elseif TrailSettings.AllBody == true then, if TrailSettings.Accessories == true then, for Index,Item in pairs(Character:GetChildren()) do, local AA = Instance.new('Attachment',Item.Handle), game:GetService('RunService').RenderStepped:connect(function(), a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0), a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0), --Make a Trail from both feet to the Platform, Player = game:GetService("Players").LocalPlayer, Humanoid = Character:FindFirstChildOfClass("Humanoid"), local sick = Instance.new("Sound",Character), Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60), local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), local ROBLOXIDLEANIMATION = IT("Animation"), local WEAPONGUI = IT("ScreenGui", PlayerGui), ArtificialHB = Instance.new("BindableEvent", script), game:GetService("RunService").Heartbeat:connect(function(s, p), function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS), return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS), function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET), NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID, if TEXTUREID ~= "nil" and TEXTUREID ~= "" then, NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID, function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR), NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)), local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5, return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip, return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip, local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip, function QuaternionToCFrame(px, py, pz, x, y, z, w), local wx, wy, wz = w * xs, w * ys, w * zs, return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)), local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4], startInterp = SIN((1 - t) * theta) * invSinTheta, finishInterp = SIN(t * theta) * invSinTheta, startInterp = SIN((t - 1) * theta) * invSinTheta, return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp, return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)), function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME), frame.BackgroundTransparency = TRANSPARENCY, function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME), label.TextStrokeTransparency = STROKETRANSPARENCY, PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10, function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1), function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP), coroutine.resume(coroutine.create(function(), NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID, repeat wait(1) until NEWSOUND.Playing == false, function CFrameFromTopBack(at, top, back), return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z), function CastProperRay(StartPos, EndPos, Distance, Ignore), local DIRECTION = CF(StartPos,EndPos).lookVector, return Raycast(StartPos, DIRECTION, Distance, Ignore), RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)), RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE), LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE), RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)), local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)), local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)), local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet"), local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,1,1), 8, "Cartoon", 0, 2, 1, "Text"), TOUCH = Fist.Touched:Connect(function(hit), if hit.Parent:FindFirstChildOfClass("Humanoid") then, local HUM = hit.Parent:FindFirstChildOfClass("Humanoid"), local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"), CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false), for _, c in pairs(TORSO.Parent:GetChildren()) do, local bv = Instance.new("BodyVelocity",c), bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100), BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p, elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then, RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), Mouse.Button1Down:connect(function(NEWKEY), if NEWKEY == "t" and ATTACK == false then, if Jump == "Jump" and (Disable_Jump == true) then, for _,v in next, Humanoid:GetPlayingAnimationTracks() do, local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude, local TORSOVERTICALVELOCITY = RootPart.Velocity.y, local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character), local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16), if ANIM == "Walk" and TORSOVELOCITY > 1 then, RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed), Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed), RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed), LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed), elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then, RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed), Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed), elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then, RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed), elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then, RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed), for _, c in pairs(Character:GetChildren()) do, if c:FindFirstChildOfClass("ParticleEmitter") then, c:FindFirstChildOfClass("ParticleEmitter"):remove(), elseif c == RightLeg or c == LeftLeg then, c.face.Texture = "http://www.roblox.com/asset/?id=405704563", elseif c.ClassName == c.Name == "Body Colors" then, C++ | Are is simply that emoji pictures and ASCII drawings a tile set, each with a and. 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